Ana Sayfa / IOS / UILocalNotification


Local notifications allow your app to notify the user about content which does not require the use of a server.
Unlike remote notifications which are triggered from a server, local notifications are scheduled and triggered withinan app. Notifications in general are targeted to increase user interaction with the app, inviting or tempting the userto open and interact with it.
UILocalNotification was deprecated in iOS 10. Use the UserNotifications framework instead.

Scheduling a local notification

Make sure you see Registering for local notifications in order for this to work


let notification = UILocalNotification()
notification.alertBody = "Hello, local notifications!"
notification.fireDate = NSDate().dateByAddingTimeInterval(10) // 10 seconds after now


UILocalNotification *notification = [[UILocalNotification alloc] init];
notification.alertBody = @"Hello, local notifications!";
notification.fireDate = [NSDate dateWithTimeIntervalSinceNow:10]; // 10 seconds after now
[[UIApplication sharedApplication] scheduleLocalNotification:notification];

To see the notification in the iOS Simulator, type ^?H (control-command-H) to go home and then type ?L (commandL) to lock the device. Wait a few seconds, and the notification should appear (this appearance will vary depending on notification type discussed in “Registering for local notifications”)

Swipe on the notification to get back to the app (note that if you called this in the first view controller’s viewDidLoad, viewWillAppear, viewDidAppear, etc., the notification will be scheduled again).

Presenting a local notification immediately

If you want to show local notification immediately, you should call:

Swift 3


Swift 2



[[UIApplication sharedApplication] presentLocalNotificationNow:notification];
An advantage of using this is so you won’t have to set the fireDate and timeZone properties of your
UILocalNotification object.

Managing local notifications using UUID

Often times you will need to be able to manage your notifications, by being able to keep track of them and cancel them.

Track a notification

You can assign a UUID (universally unique identifier) to a notification, so you can track it:


let notification = UILocalNotification()
let uuid = NSUUID().uuidString
notification.userInfo = ["UUID": uuid]


UILocalNotification *notification = [[UILocalNotification alloc] init];
NSString *uuid = [[NSUUID UUID] UUIDString];
notification.userInfo = @{ @"UUID": uuid };
[[UIApplication sharedApplication] scheduleLocalNotification:notification];

Cancel a notification

To cancel a notification, we first get a list of all the notifications and then find the one with a matching UUID. Finally, we cancel it.


let scheduledNotifications = UIApplication.shared.scheduledLocalNotifications
guard let scheduledNotifications = scheduledNotifications else {
for notification in scheduledNotifications where "\(notification.userInfo!["UUID"]!)" ==


NSArray *scheduledNotifications = [[UIApplication sharedApplication] scheduledLocalNotifications];
for (UILocalNotification *notification in scheduledNotifications) {
if ([[notification.userInfo objectForKey:"UUID"] compare: UUID_TO_CANCEL]) {
 [[UIApplication sharedApplication] cancelLocalNotification:notification];

You would probably want to store all of these UUID’s in Core Data or Realm.

Registering for local notifications

In order to present local notifications to the user, you have to register your app with the device:


let settings = UIUserNotificationSettings(forTypes: [.Badge, .Sound, .Alert], categories: nil)


UIUserNotificationSettings *settings = [UIUserNotificationSettings
settingsForTypes:(UIUserNotificationTypeBadge | UIUserNotificationTypeSound |
UIUserNotificationTypeAlert) categories:nil];
[[UIApplication sharedApplication] registerUserNotificationSettings:settings];

This will present an alert the first time it is called:

Regardless of what the user chooses, the alert will not show up again and changes will have to be initiated by the user in Settings.

what’s new in UILocalNotification with iOS10

You can use UILocalNotification, old APIs also works fine with iOS10, but we had better use the APIs in the User

Notifications framework instead. There are also some new features, you can only use with iOS10 User Notifications
This also happens to Remote Notification, for more information: Here.
New Features:

  1. Now you can either present alert, sound or increase badge while the app is in foreground too with iOS 10
  2. Now you can handle all event in one place when user tapped (or slided) the action button, even while the app
    has already been killed.
  3. Support 3D touch instead of sliding gesture.
  4. Now you can remove specifical local notification just by one row code.
  5. Support Rich Notification with custom UI.

It is really easy for us to convert UILocalNotification APIs to iOS10 User Notifications framework APIs, they arereally similar.
I write a Demo here to show how to use new and old APIs at the same time: iOS10AdaptationTips .

For example,

With Swift implementation:

  • import UserNotifications
/// Notification become independent from UIKit
 import UserNotifications
  • request authorization for localNotification
let center = UNUserNotificationCenter.current()
 center.requestAuthorization(options: [.alert, .sound]) { (granted, error) in
 // Enable or disable features based on authorization.
  • schedule localNotification
  • update application icon badge number
@IBAction func triggerNotification(){
 let content = UNMutableNotificationContent()
 content.title = NSString.localizedUserNotificationString(forKey: "Elon said:", arguments:
 content.body = NSString.localizedUserNotificationString(forKey: "Hello Tom?Get up, let's
play with Jerry!", arguments: nil)
 content.sound = UNNotificationSound.default()
 content.badge = UIApplication.shared().applicationIconBadgeNumber + 1;
 content.categoryIdentifier = "com.elonchan.localNotification"
 // Deliver the notification in five seconds.
 let trigger = UNTimeIntervalNotificationTrigger.init(timeInterval: 60.0, repeats: true)
 let request = UNNotificationRequest.init(identifier: "FiveSecond", content: content,
trigger: trigger)
 // Schedule the notification.
 let center = UNUserNotificationCenter.current()
@IBAction func stopNotification(_ sender: AnyObject) {
 let center = UNUserNotificationCenter.current()
 // or you can remove specifical notification:
 // center.removePendingNotificationRequests(withIdentifiers: ["FiveSecond"])

Objective-C implementation:

  • import UserNotifications
// Notifications are independent from UIKit
 #import <UserNotifications/UserNotifications.h>
  • request authorization for localNotification
UNUserNotificationCenter *center = [UNUserNotificationCenter currentNotificationCenter];
[center requestAuthorizationWithOptions:(UNAuthorizationOptionBadge |
UNAuthorizationOptionSound | UNAuthorizationOptionAlert)
 completionHandler:^(BOOL granted, NSError * _Nullable error) {
 if (!error) {
 NSLog(@"request authorization succeeded!");
 [self showAlert];
  • schedule localNotification
  • update application icon badge number
UNMutableNotificationContent *content = [[UNMutableNotificationContent alloc] init];
content.title = [NSString localizedUserNotificationStringForKey:@"Elon said:"
content.body = [NSString localizedUserNotificationStringForKey:@"Hello Tom?Get up, let's play
with Jerry!"
content.sound = [UNNotificationSound defaultSound];
// 4. update application icon badge number
content.badge = [NSNumber numberWithInteger:([UIApplication
sharedApplication].applicationIconBadgeNumber + 1)];
// Deliver the notification in five seconds.
UNTimeIntervalNotificationTrigger *trigger = [UNTimeIntervalNotificationTrigger
UNNotificationRequest *request = [UNNotificationRequest requestWithIdentifier:@"FiveSecond"
/// 3. schedule localNotification
UNUserNotificationCenter *center = [UNUserNotificationCenter currentNotificationCenter];
[center addNotificationRequest:request withCompletionHandler:^(NSError * _Nullable error) {
if (!error) {
NSLog(@"add NotificationRequest succeeded!");


Terminating app due to uncaught exception ‘NSInternalInconsistencyException’, reason: ‘time interval
must be at least 60 if repeating’

let trigger = UNTimeIntervalNotificationTrigger.init(timeInterval: 60, repeats: true)

Responding to received local notification

IMPORTANT: This delegate method is only called in the foreground.


func application(application: UIApplication, didReceiveLocalNotification notification:
UILocalNotification) {


- (void)application:(UIApplication *)application didReceiveLocalNotification:(UILocalNotification
*)notification {

Register and Schedule Local Notification in Swift 3.0 (iOS 10)

in AppDelegate

import UserNotifications

in didFinishLaunchingWithOptions method,

UNUserNotificationCenter.current().requestAuthorization(options: [.alert,.sound,.badge]) {
(granted, error) in
// Here you can check Request is Granted or not.

Create and Schedule notification.

let content = UNMutableNotificationContent()
content.title = "10 Second Notification Demo"
content.subtitle = "From Wolverine"
content.body = "Notification after 10 seconds - Your pizza is Ready!!"
content.categoryIdentifier = "myNotificationCategory"

let trigger = UNTimeIntervalNotificationTrigger(
timeInterval: 10.0,
repeats: false)

let request = UNNotificationRequest(
identifier: "10.second.message",
content: content,
trigger: trigger
UNUserNotificationCenter.current().add(request, withCompletionHandler: nil)

Where ever this part of code is triggered, If you have allowed Notification Permission, you will receive an
To test it properly, Make sure your application in Background mode.

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